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A courageous tank-for-hire that always has one's back. He can do any job if it pays. And he can do it well if it pays well.

Description - "Winston can do it all. Whatever blind spots the Ghostbusters may possess, Winston has covered. In a world of ghosts, paranormal science, and Peter Venkman, you need Winston to serve as the voice of reason. For one thing, he knows there are some questions you should always answer "yes" to."

Abilities

  • I Got This! (Basic) Deals 60% damage to target foe, and has a 25% chance to gain 1 stack of Courage.
  • Food for Thought (Special) For each stack of Courage on Winston, he gains 1 stack of Heal Over Time for 1 turn. Clears all stacks of Courage from Winston.
  • Ready for Anything (Special) (Unlocks at Gear 2) Deals 80% damage to target foe. Winston gains Taunt for 2 turns, and gains Max Health Up I for 2 turns. Clears all stacks of Courage from Winston.
  • The Tools & the Talent (Passive) (Unlocks at Gear 4) Whenever Winston is attacked and takes damage, that damage is reduced by 3% for each stack of Courage on him.

Upgrading Requirement

Gear Requirements:

Gear 2: Basic Fish I (Level 6), Basic Backpack I (Level 5), Basic Pretzel I (Level 4), Basic Helm I (Level 5), Basic Dynamite I (Level 4), Basic Bowler I (Level 6)

Gear 3: Basic Fish II (Level 11), Basic Backpack I, Basic Pretzel II (Level 9), Basic Helm II (Level 10), Basic Backpack I, Basic Bowler II (Level 11)

Gear 4: Basic Fish II, Lofty Backpack I (Level 20), Lofty Pretzel I (Level 19), Basic Helm II, Basic Croissant III (Level 16), Basic Bowler III (Level 16)

Gear 5: Lofty Fish I (Level 21), Lofty Backpack III (Level 30), Lofty Pretzel I, Lofty Helm II (Level 25), Lofty Croissant I (Level 21), Lofty Bowler I (Level 21)

Gear 6: Fancy Fish II (Level 47), Fancy Backpack II (Level 46), Fancy Pretzel I (Level 43), Lofty Helm II, Lofty Croissant III (Level 31), Lofty Bowler II

Tile Obtainability:

Abilities

I Got This! (Basic)

Level 1: Deals 60% damage to target foe, and has a 25% chance to gain 1 stack of Courage.

Level 2: Deals 65% damage to target foe, and has a 35% chance to gain 1 stack of Courage. (Level 14)

Level 3: Deals 70% damage to target foe, and has a 40% chance to gain 1 stack of Courage. If the target foe is SPOOKY, Winston gains 2 stacks of Courage instead. (Level 24)

Level 4: Deals 75% damage to target foe, and has a 50% chance to gain 1 stack of Courage. If the target foe is SPOOKY, Winston gains 2 stacks of Courage instead. (Level 34)

Level 5: Deals 85% damage to target foe, and has a 60% chance to gain 1 stack of Courage. If the target foe is SPOOKY, Winston gains 2 stacks of Courage instead. (Level 44)


Food for Thought (Special)

Level 1: For each stack of Courage on Winston, he gains 1 stack of Heal Over Time for 1 turn. Clears all stacks of Courage from Winston.

Level 2: For each stack of Courage on Winston, he gains 1 stack of Heal Over Time for 1 turn, and he clears 1 random debuff from himself. Clears all stacks of Courage from Winston. (Level 14)

Level 3: For each stack of Courage on Winston, he gains 1 stack of Heal Over Time for 1 turn, and he clears 1 random debuff from himself. Clears all stacks of Courage from Winston. Winston has 35% chance to regain 1 stack of Courage. (Level 24)

Level 4: For each stack of Courage on Winston, he gains 1 stack of Heal Over Time for 2 turn, and he clears 1 random debuff from himself. Clears all stacks of Courage from Winston. Winston has 40% chance to regain 1 stack of Courage. (Level 34)

Level 5: For each stack of Courage on Winston, he gains 1 stack of Heal Over Time for 2 turn, and he clears 1 random debuff from himself. Clears all stacks of Courage from Winston. Winston has 50% chance to regain 1 stack of Courage. (Level 44)


Ready for Anything (Special) (Unlocks at Gear 2)

Level 1: Deals 80% damage to target foe. Winston gains Taunt for 2 turns, and gains Max Health Up I for 2 turns. Clears all stacks of Courage from Winston.

Level 2: Deals 85% damage to target foe. If the foe is SPOOKY, or they have Attack Up, Winston heals for 10% of his max health. Winston gains Taunt for 2 turns, and gains Max Health Up I for 2 turns. Clears all stacks of Courage from Winston. (Level 16)

Level 3: Deals 90% damage to target foe. If the foe is SPOOKY, or they have Attack Up, Winston heals for 10% of his max health. Winston gains Taunt for 2 turns, and gains Max Health Up I for 2 turns. Clears all stacks of Courage from Winston. If 5 stacks of Courage are cleared, all GHOSTBUSTERS heroes gain Hardy. (Level 26)

Level 4: Deals 95% damage to target foe. If the foe is SPOOKY, or they have Attack Up, Winston heals for 15% of his max health. Winston gains Taunt for 2 turns, and gains Max Health Up I for 2 turns. Clears all stacks of Courage from Winston. If 5 stacks of Courage are cleared, all GHOSTBUSTERS heroes gain Hardy. (Level 36)

Level 5: Deals 100% damage to target foe. If the foe is SPOOKY, or they have Attack Up, Winston heals for 15% of his max health. Winston gains Taunt for 2 turns, and gains Max Health Up II for 3 turns. Clears all stacks of Courage from Winston. If 5 stacks of Courage are cleared, all GHOSTBUSTERS heroes gain Hardy. Winston has 50% chance to regain 2 stacks of Courage. (Level 46)


The Tools & the Talent (Passive) (Unlocks at Gear 4)

Level 1: Whenever Winston is attacked and takes damage, that damage is reduced by 3% for each stack of Courage on him.

Level 2: Whenever Winston is attacked and takes damage, that damage is reduced by 5% for each stack of Courage on him. (Level 30)

Level 3: Whenever Winston is attacked and takes damage, that damage is reduced by 5% for each stack of Courage on him. Whenever a GHOSTBUSTER hero assists, they have a 50% chance to gain Defense Up I for 1 turn. (Level 40)

Level 4: Whenever Winston is attacked and takes damage, that damage is reduced by 5% for each stack of Courage on him. Whenever a GHOSTBUSTER hero assists, they have a 65% chance to gain Defense Up I for 1 turn.

Level 5: Whenever Winston is attacked and takes damage, that damage is reduced by 7% for each stack of Courage on him. Whenever a GHOSTBUSTER hero assists, they have a 80% chance to gain Defense Up I for 1 turn.

Trivia

  • Putting Out Fires - Released as part of the Firehouse Headquarters set in 2016.
  • One Man Army - This version has only appeared in one set.
  •  ??? (Unlocks at 3 Stars)
  •  ??? (Unlocks at 4 Stars)
  •  ??? (Unlocks at 5 Stars)
  •  ??? (Unlocks at 6 Stars)
  •  ??? (Unlocks at 7 Stars)
  • He, alongside The other characters from Ghostbusters are the first (and so far only) Licenced Minifigures that appear in the game.
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