A Legendary attacker and literal master of destruction.
Once, he was good. Most of the time he's evil. But he's always overpowered.
Upgrading requirements[]
Gear.
Gear 1-2: Basic Fish I, Basic Dynamite I, Basic Fish I, Basic Dynamite I, Basic Coffee I, Basic Quiver I
Gear 2-3: Basic Fish I, Basic Dynamite I, Basic Fish II, Basic Dynamite I, Basic Coffee II, Basic Quiver II
Gear 3-4: Basic Fish II, Basic Dynamite II, Basic Fish III, Basic Dynamite III, Basic Coffee II, Lofty Quiver I
Gear 4-5: Lofty Fish II, Lofty Dynamite III, Lofty Fish II, Lofty Dynamite I, Lofty Coffee I, Lofty Quiver II
Gear 5-6: N/A
Required number of tiles:
30
After he is built he starts at 2 stars.
Tile Obtainability:
Brixpedition
Abilities[]
Icon | Gear requierd | Ability name and cooldown | Effect and Level |
---|---|---|---|
Gear 1 | Devourer's Bite CD N/A | Level 1: Deals 70% damage to target foe and has a 40% chance to inflict Buff Immunity on them for 1 turn.
Level 2: Deals 75% damage to target foe and has a 50% chance to inflict Buff Immunity on them for 1 turn. Level 3: Deals 80% damage to target foe and has a 60% chance to inflict Buff Immunity on them for 2 turns. Level 4: Deals 90% damage to target foe and has a 65% chance to inflict Buff Immunity on them for 2 turns. Level 5: Deals 100% damage to target foe and has a 75% chance to inflict Buff Immunity on them for 2 turns. | |
Gear 1 | Underworld Stuff CD N/A turns | This counts as a build ability.
Level 1: Deals 40% damage to all foes. Lord Garmadon Heals for 50% of the total damage dealt. This ability deals reduced damage to foes with Stealth. Level 2: Deals 50% damage to all foes. Lord Garmadon Heals for 65% of the total damage dealt. This ability deals reduced damage to foes with Stealth. Level 3: Deals 60% damage to all foes and has a 25% chance to inflict Critical Chance Down I on them for 2 turns. Lord Garmadon Heals for 80% of the total damage dealt. This ability deals reduced damage to foes with Stealth. Level 4: Deals 65% damage to all foes and has a 40% chance to inflict Critical Chance Down I on them for 2 turns. Lord Garmadon Heals for 100% of the total damage dealt. This ability deals reduced damage to foes with Stealth. Level 5: Deals 75% damage to all foes and has a 60% chance to inflict Critical Chance Down I on them for 2 turns. Lord Garmadon Heals for 125% of the total damage dealt. This ability deals reduced damage to foes with Stealth. | |
Gear 2 | Master of Destruction CD N/A turns | Level 1: Deals 90% damage to target foe. Lord Garmadon gains Attack Up I for 1 turn.
Level 2: Deals 100% damage to target foe. Lord Garmadon gains Attack Up I and Speed Up I for 1 turn. Level 3: Deals 110% damage to target foe. Lord Garmadon gains Attack Up I, Speed Up I and Critical Damage Up I for 2 turns. Level 4: Deals 120% damage to target foe. Lord Garmadon gains Attack Up I, Speed Up I and Critical Damage Up I for 2 turns. On a critical hit, all heroes gain the same buffs as Lord Garmadon. Level 5: Deals 130% damage to target foe. Lord Garmadon gains Attack Up II, Speed Up II and Critical Damage Up II for 2 turns. On a critical hit, all heroes gain the same buffs as Lord Garmadon. | |
Gear 4 | Emperor Garmadon | Level 1: At the start of battle, Ninjago and Garmadon Army heroes have their attack is increased by 10% and skill by 10%.
Level 2: At the start of battle, Ninjago and Garmadon Army heroes have their attack is increased by 15% and skill by 15%. Whenever a Ninjago hero is below 20% health and take damage they have a 30% chance to gain Critical Damage UpI for 2 turns. Level 3: At the start of battle, Ninjago and Garmadon Army heroes have their attack is increased by 20% and skill by 20%. Whenever a Ninjago hero is below 30% health and take damage they have a 40% chance to gain Critical Damage Up I for 2 turns. Level 4: At the start of battle, Ninjago and Garmadon Army heroes have their attack is increased by 25% and skill by 25%. Whenever a Ninjago hero is below 40% health and take damage they have a 50% chance to gain Critical Damage Up I for 2 turns. Whenever a Garmadon Army hero is below 30% health and takes damage, they have a 40% chance to gain 30% pep. Level 5: At the start of battle, Ninjago and Garmadon Army heroes have their attack is increased by 30% and skill by 30%. Whenever a Ninjago hero is below 50% health and take damage they have a 50% chance to gain Critical Damage Up II for 2 turns. Whenever a Garmadon Army hero is below 40% health and takes damage, they have a 50% chance to gain 50% pep. |
Recommended sets[]
Notes[]
1 Star N/A
2 Stars N/A
3 Stars N/A
4 Stars N/A
5 Stars N/A
6 Stars N/A
7 Stars N/A