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Those who accompany the Bat Lord's caravan may find their weapons have some extra bite. SPOOKY, CASTLE, and FRIGHT KNIGHT allies may experience additional effects, including inverted sleep, fear of tanning beds and an undying hunger for a steak tartare.

Abilities

Betrayer's Blade (Passive) CASTLE heroes have their attack increased by 10%; all other heroes have their attack increased by 5%.

Stealing Spirits (Passive) (Unlocks at 2 stars) When a SPOOKY hero deals damage to a foe, they have a 20% chance to heal for 5% of the damage dealt.

Avenges Me! (Passive) (Unlocks at 3 stars) Whenever BASIL THE BAT LORD is defeated, there is a 15% chance to inflict Disarmed on each foe for 1 turn.

Are You Afraid (Passive) (Unlocks at 4 stars) When a FRIGHT KNIGHT hero deals damage to a foe, they have a 20% chance to inflict Disarmed on them for 1 turn.

Upgrading Requirement

Star Up Requirements:

2 Star: 20 Tiles

3 Star: 40 Tiles

4 Star: 50 Tiles

5 Star: 75 Tiles

6 Star: ???

7 Star: ???

Tile Obtainability:

  • Unlocks at 1 star, requiring 10 tiles.
  • Glyph Hunt - C6.H2: Scurvy Me Timbers!
  • Monolith Waste - C4,5: Brickbreaker

Abilities

Betrayer's Blade (Passive)

Level 1: CASTLE heroes have their attack increased by 10%; all other heroes have their attack increased by 5%.

Level 2: CASTLE heroes have their attack increased by 10%; all other heroes have their attack increased by 5%; all other heroes have their attack increased by 5%.

Level 3: CASTLE heroes have their attack increased by 15%; all other heroes have their attack increased by 10%; all other heroes have their attack increased by 5%.

Level 4: CASTLE heroes have their attack increased by 20%; all other heroes have their attack increased by 10%; all other heroes have their attack increased by 10%.

Level 5: CASTLE heroes have their attack increased by 20%; all other heroes have their attack increased by 15%; all other heroes have their attack increased by 10%.


Stealing Spirits (Passive) (Unlocks at 2 stars)

Level 1: When a SPOOKY hero deals damage to a foe, they have a 20% chance to heal for 5% of the damage dealt.

Level 2: When a SPOOKY hero deals damage to a foe, they have a 30% chance to heal for 10% of the damage dealt.

Level 3: When a SPOOKY hero deals damage to a foe, they have a 40% chance to heal for 10% of the damage dealt.

Level 4: When a SPOOKY hero deals damage to a foe, they have a 50% chance to heal for 10% of the damage dealt.

Level 5: When a SPOOKY hero deals damage to a foe, they have a 50% chance to heal for 15% of the damage dealt; other heroes have 25% chance.


Avenges Me! (Passive) (Unlocks at 3 stars)

Level 1: Whenever BASIL THE BAT LORD is defeated, there is a 15% chance to inflict Disarmed on each foe for 1 turn.

Level 2: Whenever BASIL THE BAT LORD is defeated, there is a 15% chance to inflict Disarmed on each foe for 1 turn. +3% bonus chance for each debuff on that foe.

Level 3: Whenever BASIL THE BAT LORD is defeated, there is a 20% chance to inflict Disarmed on each foe for 1 turn. +3% bonus chance for each debuff on that foe.

Level 4: Whenever BASIL THE BAT LORD is defeated, there is a 20% chance to inflict Disarmed on each foe for 1 turn. +6% bonus chance for each debuff on that foe.

Level 5: Whenever BASIL THE BAT LORD is defeated, there is a 25% chance to inflict Disarmed on each foe for 1 turn. +10% bonus chance for each debuff on that foe. All FRIGHT KNIGHT heroes heal for 20% of their max health.


Are You Afraid (Passive) (Unlocks at 4 stars)

Level 1: When a FRIGHT KNIGHT hero deals damage to a foe, they have a 20% chance to inflict Disarmed on them for 1 turn.

Level 2: When a FRIGHT KNIGHT hero deals damage to a foe, they have a 30% chance to inflict Disarmed on them for 1 turn.

Level 3: When a FRIGHT KNIGHT hero deals damage to a foe, they have a 30% chance to inflict Disarmed on them for 2 turn. If the target already has Disarmed, inflicts Dizzy for 1 turn.

Level 4: When a FRIGHT KNIGHT hero deals damage to a foe, they have a 40% chance to inflict Disarmed on them for 2 turn. If the target already has Disarmed, inflicts Dizzy for 1 turn.

Level 5: When a FRIGHT KNIGHT hero deals damage to a foe, they have a 40% chance to inflict Disarmed on them for 2 turn. If the target already has Disarmed, inflicts Stun for 1 turn.

Trivia

  • Eternal Life - Released in 1997
  •  ??? (Unlocks at 3 stars)
  •  ??? (Unlocks at 3 stars)
  •  ??? (Unlocks at 4 stars)
  •  ??? (Unlocks at 5 stars)
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