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A tactical support unit that controls the flow of combat. Primo is a traffic cop who's willing to go rogue in the name of justice... assuming, of course, that all aforementioned rouge-going is in strict accordance with this LEGO police manual.

Description - ???

Abilities

  • Speeding Ticket (Basic) Deals 70% damage to target foe, and has a 35% chance to inflict Speed Down I for 1 turn
  • Serve & Protect (Special) Gains Taunt for 2 turns, and clears Taunt from all other heroes.
  • Calling for Backup! (Special) (Unlocks at Gear 2) Grants all heroes Attack Up I for 2 turns, JUSTICE heroes also have a 50% chance to gain Prepared.
  • I Got Your Back, Partner! (Unlocks at Gear 4) At the start of his turn, if 1 CITY hero has less than 50% of their max health, Officer Primo gains 1 stack of Courage. For each stack of Courage Officer Primo has, he gains +5% defense.
  • Calling Small Cars (Ultimate) (Unlocks at Gear 6) Removes 10% pep from all foes for each stack of Courage on Officer Primo. Clears Taunt and Stealth from all foes.

Upgrading Requirement

Gear Requirements:

Gear 2:

Gear 3:

Gear 4:

Gear 5:

Gear 6:

Tile Obtainability:

Event: I Fought The Law

Abilities

Speeding Ticket (Basic)

Level 1: Deals 70% damage to target foe, and has a 35% chance to inflict Speed Down I for 1 turn.

Level 2: Deals 75% damage to target foe, and has a 40% chance to inflict Speed Down I for 1 turn.

Level 3: Deals 80% damage to target foe, and has a 45% chance to inflict Speed Down I for 1 turn.

Level 4: Deals 90% damage to target foe, and has a 50% chance to inflict Speed Down II for 1 turn.

Level 5: Deals 100% damage to target foe, and has a 50% chance to inflict Speed Down II for 1 turn. If the target already has Speed Down, they are inflicted with Debilitate instead.

Serve & Protect (Special)

Level 1: Gains Taunt for 2 turns, and clears Taunt from all other heroes.

Level 2: Gains Taunt for 2 turns, and clears Taunt from all other heroes. If Primo has +3 Courage, other heroes gain Speed Up I for 2 turns

Level 3: Gains Taunt for 2 turns, and clears Taunt from all other heroes. Heroes who had Taunt cleared from them gain Hardy. If Primo has +3 Courage, other heroes gain Speed Up I for 2 turns

Level 4: Gains Taunt for 2 turns, and clears Taunt from all other heroes. Heroes who had Taunt cleared from them gain Hardy. If Primo has +2 Courage, other heroes gain Speed Up II for 2 turns

Level 5: Gains Taunt for 2 turns, and clears Taunt from all other heroes. Heroes who had Taunt cleared from them gain Hardy. Other heroes gain Speed Up II for 2 turns

Calling for Backup! (Special) (Unlocks at Gear 2)

Level 1: Grants all heroes Attack Up I for 2 turns, JUSTICE herpes also have a 50% chance to gain Prepared.

Level 2: Grants all heroes Attack Up I for 2 turns, JUSTICE heroes also have a 50% chance to gain Prepared. ATTACKER heroes with at least 1 stack of Courage gain 1 stack of Courage.

Level 3: Grants all heroes Attack Up II for 2 turns, JUSTICE heroes also have a 60% chance to gain Prepared. ATTACKER heroes with at least 1 stack of Courage gain 1 stack of Courage.

Level 4: Grants all heroes Attack Up II for 2 turns, JUSTICE heroes also have a 70% chance to gain Prepared. ATTACKER heroes with at least 1 stack of Courage gain 1 stack of Courage. If they have less than 40% of their max health, they gain an additional 1 stack of Courage.

Level 5: Grants all heroes Attack Up II for 2 turns, JUSTICE heroes also have a 100% chance to gain Prepared. ATTACKER heroes with at least 1 stack of Courage gain 1 stack of Courage. If they have less than 60% of their max health, they gain an additional 1 stack of Courage.

I Got Your Back, Partner! (Unlocks at Gear 4)

Level 1: At the start of his turn, if 1 CITY hero has less than 50% of their max health, Officer Primo gains 1 stack of Courage. For each stack of Courage Officer Primo has, he gains +5% defense.

Level 2: At the start of his turn, if 1 CITY hero has less than 55% of their max health, Officer Primo gains 1 stack of Courage. If 2+ CITY heroes have less than 55% of their max health, Office Primo gains 3 stacks of Courage. For each stack of Courage Officer Primo has, he gains +5% defense.

Level 3: At the start of his turn, if 1 CITY hero has less than 60% of their max health, Officer Primo gains 1 stack of Courage. If 2+ CITY heroes have less than 60% of their max health, Office Primo gains 3 stacks of Courage. For each stack of Courage Officer Primo has, he gains +7% defense.

Level 4: At the start of his turn, if 1 CITY hero has less than 65% of their max health, Officer Primo gains 1 stack of Courage. If 2+ CITY heroes have less than 65% of their max health, Office Primo gains 3 stacks of Courage. Whenever Office Primo gains a stack of Courage, all other CITY heroes gain Defense Up I for 1 turn. For each stack of Courage Officer Primo has, he gains +7% defense.

Level 5: At the start of his turn, if 1 CITY hero has less than 70% of their max health, Officer Primo gains 1 stack of Courage. If 2+ CITY heroes have less than 70% of their max health, Office Primo gains 3 stacks of Courage. Whenever Office Primo gains a stack of Courage, all other CITY heroes gain Defense Up I for 1 turn. For each stack of Courage Officer Primo has, he gains +10% defense.

Calling Small Cars (Ultimate) (Unlocks at Gear 6)

Level 1: Removes 10% pep from all foes for each stack of Courage on Officer Primo. Clears Taunt and Stealth from all foes. Clears all stacks of Courage from Officer Primo

Level 2: Removes 10% pep from all foes for each stack of Courage on Officer Primo. Clears Taunt and Stealth from all foes. Foes who had Stealth cleared by this ability are inflicted with Disarmed for 1 turn.

Level 3: Removes 10% pep from all foes for each stack of Courage on Officer Primo. Clears all stacks of Courage from Officer Primo. Clears Taunt and Stealth from all foes. Foes who had Stealth cleared by this ability are inflicted with Disarmed for 1 turn. Foes who had Taunt cleared by this ability are inflicted with Vulnerable.

Level 4: Removes 15% pep from all foes for each stack of Courage on Officer Primo. Clears all stacks of Courage from Officer Primo. Clears Taunt and Stealth from all foes. Foes who had Stealth cleared by this ability are inflicted with Disarmed for 1 turn. Foes who had Taunt cleared by this ability are inflicted with Vulnerable.

Level 5: Removes 15% pep from all foes for each stack of Courage on Officer Primo. Clears all stacks of Courage from Officer Primo. If Officer Primo has 5 stacks of Courage, removes 100% of pep from all foes instead. Clears Taunt and Stealth from all foes. Foes who had Stealth cleared by this ability are inflicted with Disarmed for 1 turn. Foes who had Taunt cleared by this ability are inflicted with Vulnerable.

Trivia

  • Unlocks at 5 star, requiring 190 tiles.
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