Master Wu
A wise master who tutors his pupils in a wide array of offensive buffs.
A centuries- old master of Spinjitzu, Wu enjoys tea, rigorous training trining, and torturing his students with his patented cryptic, old-guy wisdom.
Upgradeing requirements.
Gear level up.
Gear 1-2:
Gear 2-3:
Gear 3-4:
Gear 4-5:
Gear 5-6:
Number of tiles requierd to star up and create. Also where you get them.
To create 190.
After he is built he starts with 5 stars.
Where to get them.
Wu's Event, Date with Destiny
Abilities
Icon | Gear requierd | Ability name and cooldown | Effect and Level |
---|---|---|---|
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Gear 1 |
Master of Spinjitzu CD N/A |
Level 1: Deals 60% damage to target foe and has a 45% chance to grant Stealth for 1 turn to the lowest-health non-Tank hero for 1 turn.
Level 2: Deals 65% damage to target foe and has a 50% chance to grant Stealth for 1 turn to the lowest-health non-Tank hero for 1 turn. Level 3: Deals 70% damage to target foe and has a 60% chance to grant Stealth for 1 turn to the lowest-health for 1 turn. Level 4: Deals 75% damage to target foe and has a 70% chance to grant Stealth for 1 turn to the lowest-health for 1 turn. Level 5: Deals 80% damage to target foe and has a 80% chance to grant Stealth for 1 turn to the lowest-health for 2 turn. |
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Gear 1 |
Master of Creation CD N/A turns |
Level 1: Heals all heroes for 10% of their max health and grants each hero 1 stack of Heal Over Time for 2 turns.
Ninjago heroes and heroes with Stealth gain 1 additional stack of Heal Over Time for 2 turns. Level 2: Heals all heroes for 15% of their max health and grants each hero 1 stack of Heal Over Time for 2 turns. Ninjago heroes and heroes with Stealth gain 1 additional stack of Heal Over Time for 2 turns. Level 3: Heals all heroes for 15% of their max health and grants each hero 1 stack of Heal Over Time for 2 turns. Ninjago heroes and heroes with Stealth gain 1 additional stack of Heal Over Time for 2 turns. Heroes that have Stealth have its duration increased by 1. Heroes that do not have Stealth gain Defense Up I for 1 turn. Level 4: Heals all heroes for 15% of their max health and grants each hero 1 stack of Heal Over Time for 3 turns. Ninjago heroes and heroes with Stealth gain 1 additional stack of Heal Over Time for 3 turns. Heroes that have Stealth have its duration increased by 1. Heroes that do not have Stealth gain Defense Up I for 1 turn. Level 5: Heals all heroes for 20% of their max health and grants each hero 1 stack of Heal Over Time for 3 turns. Ninjago heroes and heroes with Stealth gain 1 additional stack of Heal Over Time for 3 turns. Heroes that have Stealth have its duration increased by 1. Heroes that do not have Stealth gain Defense Up I for 2 turns. |
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Gear 2 |
Tea Time CD N/A turns |
Level 1: Deals 100% damage to target foe and clears 1 buff from them.
Level 2: Deals 105% damage to target foe and clears 1-2 buffs from them. Has a 40% chance for a random Ninjago hero to assist for 35% damage. Level 3: Deals 110% damage to target foe and clears 1-2 buffs from them. Has a 50% chance for a random Ninjago hero to assist for 40% damage. Level 4: Deals 110% damage to target foe and clears 1-3 buffs from them. Has a 60% chance for a random Ninjago hero to assist for 40% damage. The hero has +5% bonus critical chance on the assist for each buff cleard from the target foe. Level 5: Deals 110% damage to target foe and clears all buffs from them. Has a 75% chance for a random Ninjago hero to assist for 50% damage. The hero has +10% bonus critical chance on the assist for each buff cleard from the target foe. |
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Gear 4 |
Silent, but Deadly |
Level 1: At the start of battle, Master Wu gains Stealth for 2 turns.
Whenever Lloyd gains Stealth when all other heroes have Stealth, Lloyd gains Dodgy instead. Level 2: At the start of battle, Master Wu gains Stealth for 2 turns. At the end of his turn, Master Wu grants Spinjitzu heroes that have Stealth a bonus buff based on their role: Attacker: Critical Damage Up I for 1 turn Support: Critical Chance Up I for 1 turn Tank: Dodge Up I for 1 turn. Whenever Lloyd gains Stealth when all other heroes have Stealth, Lloyd gains Dodgy instead. Level 3: At the start of battle, Master Wu gains Stealth for 2 turns. At the end of his turn, Master Wu grants Spinjitzu heroes that have Stealth a bonus buff based on their role: Attacker: Critical Damage Up I for 1 turn Support: Critical Chance Up I for 1 turn Tank: Dodge Up I for 1 turn. Whenever Master Wu critically hits, he gains +3% dodge chance (up to a maximum of 15%). Whenever Lloyd gains Stealth when all other heroes have Stealth, Lloyd gains Dodgy instead. Level 4: At the start of battle, Master Wu gains Stealth for 2 turns. At the end of his turn, Master Wu grants Spinjitzu heroes that have Stealth a bonus buff based on their role: Attacker: Critical Damage Up II for 1 turn Support: Critical Chance Up II for 1 turn Tank: Dodge Up II for 1 turn. Whenever Master Wu critically hits, he gains +3% dodge chance (up to a maximum of 15%). Whenever Lloyd gains Stealth when all other heroes have Stealth, Lloyd gains Dodgy instead. Level 5: At the start of battle, Master Wu gains Stealth for 2 turns. At the end of his turn, Master Wu grants Spinjitzu heroes that have Stealth a bonus buff based on their role: Attacker: Critical Damage Up II for 1 turn Support: Critical Chance Up II for 1 turn Tank: Dodge Up II for 1 turn. Whenever Master Wu critically hits, he gains +5% dodge chance (up to a maximum of 25%). Whenever Lloyd gains Stealth when all other heroes have Stealth, Lloyd gains Dodgy instead. |
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Gear 6 |
Intrinsic Knowledge CD N/A |
Level 1: Inflicts Vulnerable on all foes, and has a 50% chance to inflict Defense Down 1 on each foe for 2 turns.
Level 2: Inflicts Vulnerable on all foes, and has a 60% chance to inflict Defense Down 1 on each foe for 2 turns. Level 3: Inflicts Vulnerable on all foes, and has a 70% chance to inflict Defense Down 1 on each foe for 2 turns. Has a 50% chance to inflict Disarmed on each foe for 1 turn. Level 4: Inflicts Vulnerable on all foes, and has a 75% chance to inflict Defense Down 1 on each foe for 2 turns. Has a 75% chance to inflict Disarmed on each foe for 1 turn. Level 5: Inflicts Vulnerable on all foes, and has a 85% chance to inflict Defense Down 1 on each foe for 2 turns. Has a 100% chance to inflict Disarmed on each foe for 1 turn. |
Recommended heroes
Recommended sets
Notes
1 Star: N/A
2 Stars: N/A
3 Stars: N/A
4 Stars: N/A
5 Stars: N/A
6 Stars: N/A
7 Stars: N/A