An attacker who thrives in sickly situations. Like in a crocodile's mouth.
Description - "Some day Hank the Castaway is a deranged wizard who talks to animals. Others say he got thrown overboard for leading a mutiny of rats. But both sides agree that he keeps a family of rats under his hat."
Abilities[]
- Go, Shelly! (Basic) Deals 80% damage to target foe and has a 35% chance to gain Critical Chance Up I for 1 turn.
- Monkey Business (Special) Deals 90% damage to target foe and has a 40% chance to do a bonus attack.
- Fly Fishing (Special) (Unlocks at Gear 2) Deals 100% damage to foe, +3% bonus damage for each debuff on the foe team (up to a maximum of 10 debuffs).
- Critical Injury (Passive) (Unlocks at Gear 4) At the start of battle, Castaway gains 2% critical damage for each BUCCANEER hero on the team.
Upgrading Requirement[]
Gear Requirements:
Gear 2: Basic Apple I, Basic Crab I, Basic Ice Pop I, Basic Hammer I, Basic Bow I, Basic Boombox I
Gear 3: Basic Helmet I, Basic Crab II, Basic Ice Pop I, Basic Hammer I, Basic Bow II, Basic Boombox II
Gear 4:
Gear 5:
Gear 6:
Tile Obtainability:
Event: Island Intrusion
Abilities[]
Go, Shelly! (Basic)
Level 1: Deals 80% damage to target foe and has a 35% chance to gain Critical Chance Up for 1 turn.
Level 2: Deals 85% damage to target foe and has a 40% chance to gain Critical Chance Up for 1 turn.
Level 3: Deals 95% damage to target foe and has a 40% chance to gain Critical Chance Up for 1 turn, +3% bonus chance for each BUCCANEER hero.
Level 4: Deals 100% damage to target foe and has a 45% chance to gain Critical Chance Up for 2 turn, +3% bonus chance for each BUCCANEER hero.
Level 5: Deals 105% damage to target foe and has a 50% chance to gain Critical Chance Up II for 2 turn, +5% bonus chance for each BUCCANEER hero.
Monkey Business (Special)
Level 1: Deals 90% damage to target foe and has a 40% chance to do a bonus attack.
Level 2: Deals 95% damage to target foe and has a 45% chance to do a bonus attack. If this attack is a critical hit, the duration of all debuffs on the foe is increased by 1.
Level 3: Deals 100% damage to target foe and has a 45% chance to do a bonus attack, +2% bonus chance per debuff on the foe team (up to a maximum of 10 debuffs). If this attack is a critical hit, the duration of all debuffs on the foe is increased by 1.
Level 4: Deals 105% damage to target foe and has a 50% chance to do a bonus attack, +3% bonus chance per debuff on the foe team (up to a maximum of 10 debuffs). If this attack is a critical hit, the duration of all debuffs on the foe is increased by 1.
Level 5: Deals 115% damage to target foe and has a 60% chance to do a bonus attack, +3% bonus chance per debuff on the foe team (up to a maximum of 10 debuffs). If this attack is a critical hit, the duration of all debuffs on the foe is increased by 1.
Fly Fishing (Special) (Unlocks at Gear 2)
Level 1: Deals 100% damage to foe, +3% bonus damage for each debuff on the foe team (up to a maximum of 10 debuffs).
Level 2: Deals 105% damage to foe, +5% bonus damage for each debuff on the foe team (up to a maximum of 10 debuffs).
Level 3: Deals 105% damage to foe, +5% bonus damage for each debuff on the foe team (up to a maximum of 10 debuffs). If the target has 4+ debuffs, has a 50% chance to inflict Defense Down I for 2 turns on each foe, which cannot be resisted.
Level 4: Deals 115% damage to foe, +8% bonus damage for each debuff on the foe team (up to a maximum of 10 debuffs). If the target has 4+ debuffs, has a 60% chance to inflict Defense Down I for 2 turns on each foe, which cannot be resisted.
Level 5: Deals 125% damage to foe, +10% bonus damage for each debuff on the foe team (up to a maximum of 10 debuffs). If the target has 3+ debuffs, has a 75% chance to inflict Defense Down I for 2 turns on each foe, which cannot be resisted.
Critical Injury (Passive) (Unlocks at Gear 4)
Level 1: At the start of battle, Castaway gains 2% critical damage for each BUCCANEER hero on the team.
Level 2: At the start of battle, Castaway gains 3% critical damage for each BUCCANEER hero on the team.
Level 3: At the start of battle, Castaway gains 3% critical damage for each BUCCANEER hero on the team. At the end of his turn, if the total number of debuffs on the foe team is 6+, all other PIRATE heroes gain Attack Up I for 1 turn.
Level 4: At the start of battle, Castaway gains 5% critical damage for each BUCCANEER hero on the team. At the end of his turn, if the total number of debuffs on the foe team is 5+, all other PIRATE heroes gain Attack Up I for 1 turn.
Level 5: At the start of battle, Castaway gains 5% critical damage for each BUCCANEER hero on the team. At the end of his turn, if the total number of debuffs on the foe team is 5+, all other PIRATE heroes gain Attack Up I for 1 turn. If the total number is 8+, Castaway gains Prepared.
Trivia[]
- Unlocks at 1 star, requiring 10 tiles.
- Debuted in 2009
- Has appeared in 1 set, Loot Island.
- ???
- ???
- ???