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A punctual support unit who keeps his teammates wound up and running on time. The Clockwork Robot must always follow his prime directive - - and that's to get a hug from everyone he can.

Description -  ???

Abilities

  • Time Flies (Basic) Deals 65% damage to target foe. If the target has 30% or less pep, then inflicts 1 stack of Damage Over Time on them for 2 turns. Clockwork Robot gains 1 stack of Wind-Up
  • Outta Time (Special) Deals 85% damage to target foe and has a 30% chance to inflict Disarmed for 1 turn.
  • Alarmed and Dangerous (Special) Select a target hero. That hero gains Speed Up I for 2 turns. If Clockwork Robot has 3+ stacks of Wind-Up, the selected heroes ability cooldown are refreshed by 1. Clears all stacks of Wind-up on Clockwork Robot
  • All Wound Up (Passive) Whenever a SUPPORT hero takes damage, Clockwork Robot has 25% chance to gain 1 stack of Wind-Up

Upgrading Requirement

Gear Requirements:

Gear 2:

Gear 3:

Gear 4:

Gear 5:

Gear 6:

Tile Obtainability:

N/A

Abilities

Time Flies (Basic)

Level 1: Deals 65% damage to target foe. If the target has 30% or less pep, then inflicts 1 stack of Damage Over Time on them for 2 turns. Clockwork Robot gains 1 stack of Wind-Up

Level 2: Deals 70% damage to target foe. If the target has 40% or less pep, then inflicts 1 stack of Damage Over Time on them for 2 turns. Clockwork Robot gains 1 stack of Wind-Up

Level 3: Deals 80% damage to target foe. If the target has 50% or less pep, then inflicts 1 stack of Damage Over Time on them for 2 turns. Clockwork Robot gains 1 stack of Wind-Up

Level 4: Deals 85% damage to target foe. If the target has 60% or less pep, then inflicts 2 stack of Damage Over Time on them for 2 turns. Clockwork Robot gains 1 stack of Wind-Up

Level 5: Deals 90% damage to target foe. If the target has 70% or less pep, then inflicts 2 stack of Damage Over Time on them for 2 turns. Clockwork Robot gains 1 stack of Wind-Up

Outta Time (Special)

Level 1: Deals 85% damage to target foe and has a 30% chance to inflict Disarmed for 1 turn.

Level 2: Deals 95% damage to target foe and has a 35% chance to inflict Disarmed for 1 turn.

Level 3: Deals 100% damage to target foe and has a 40% chance to inflict Disarmed for 1 turn, and a +5% bonus chance for each stack of Wind-Up on Clockwork Robot.

Level 4: Deals 105% damage to target foe and has a 40% chance to inflict Disarmed for 1 turn, and a +5% bonus chance for each stack of Wind-Up on Clockwork Robot. If the target foe has Damage Over Time, then also inflicts Debilitate

Level 5: Deals 110% damage to target foe and has a 50% chance to inflict Disarmed for 2 turn, and a +10% bonus chance for each stack of Wind-Up on Clockwork Robot. If the target foe has Damage Over Time, then also inflicts Debilitate

Alarmed and Dangerous (Special) (Unlocks at Gear 2)

Level 1: Select a target hero. That hero gains Speed Up I for 2 turns. If Clockwork Robot has 3+ stacks of Wind-Up, the selected heroes ability cooldown are refreshed by 1. Clears all stacks of Wind-up on Clockwork Robot.

Level 2: Select a target hero. That hero gains Speed Up I for 2 turns. If Clockwork Robot has 2+ stacks of Wind-Up, the selected heroes ability cooldown are refreshed by 1. Clears all stacks of Wind-up on Clockwork Robot.

Level 3: Select a target hero. That hero gains Speed Up I for 2 turns. If the hero is a TECHIE, grants 2 stacks of Heal Over Time for 2 turns. If Clockwork Robot has 2+ stacks of Wind-Up, the selected heroes ability cooldown are refreshed by 1. Clears all stacks of Wind-up on Clockwork Robot.

Level 4: Select a target hero. That hero gains Speed Up II for 2 turns. If the hero is a TECHIE, grants 3 stacks of Heal Over Time for 2 turns. If Clockwork Robot has 2+ stacks of Wind-Up, the selected heroes ability cooldown are refreshed by 1. Clears all stacks of Wind-up on Clockwork Robot.

Level 5: Select a target hero. That hero gains Speed Up II for 2 turns. If the hero is a TECHIE, grants 3 stacks of Heal Over Time for 2 turns. If Clockwork Robot has 2+ stacks of Wind-Up, the selected heroes ability cooldown are refreshed by 1. If Clockwork Robot has 4+ stacks of Wind-Up, refreshes all ability cooldowns by 1 on another random hero. Clears all stacks of Wind-up on Clockwork Robot.

All Wound Up (Passive)

Level 1: Whenever a SUPPORT hero takes damage, Clockwork Robot has 25% chance to gain 1 stack of Wind-Up

Level 2: Whenever a SUPPORT hero takes damage, Clockwork Robot has 30% chance to gain 1 stack of Wind-Up

Level 3: Whenever a SUPPORT hero takes damage, Clockwork Robot has 30% chance to gain 1 stack of Wind-Up. Whenever Clockwork Robot clears 1+ stacks of Wind-Up, all TECHIE heroes' pep is increased by 2% for each stack of Wind-Up cleared.

Level 4: Whenever a SUPPORT hero takes damage, Clockwork Robot has 40% chance to gain 1 stack of Wind-Up. Whenever Clockwork Robot clears 1+ stacks of Wind-Up, all TECHIE heroes' pep is increased by 3% for each stack of Wind-Up cleared.

Level 5: Whenever a SUPPORT hero takes damage, Clockwork Robot has 50% chance to gain 1 stack of Wind-Up. Whenever Clockwork Robot clears 1+ stacks of Wind-Up, all TECHIE heroes' pep is increased by 5% for each stack of Wind-Up cleared.

Trivia

  • unlocks at 4 star, requiring 115 tiles.
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